/*
 * SoulFire
 * Copyright (C) 2024  AlexProgrammerDE
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */
package com.soulfiremc.server.command.builtin;

import com.mojang.brigadier.Command;
import com.mojang.brigadier.CommandDispatcher;
import com.soulfiremc.server.api.AttackLifecycle;
import com.soulfiremc.server.command.CommandSourceStack;

import static com.soulfiremc.server.command.brigadier.BrigadierHelper.*;

public final class AttackCommand {
  public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
    dispatcher.register(
      literal("attack")
        .then(
          literal("start")
            .executes(
              help(
                "Makes selected instances start an attack",
                c ->
                  forEveryInstance(
                    c,
                    instance -> {
                      instance.switchToState(c.getSource().source(), AttackLifecycle.RUNNING);

                      return Command.SINGLE_SUCCESS;
                    }))))
        .then(
          literal("stop")
            .executes(
              help(
                "Makes selected instances stop their attack",
                c ->
                  forEveryInstance(
                    c,
                    instance -> {
                      instance.switchToState(c.getSource().source(), AttackLifecycle.STOPPED);

                      return Command.SINGLE_SUCCESS;
                    }))))
        .then(
          literal("pause")
            .executes(
              help(
                "Makes selected instances pause their attack",
                c ->
                  forEveryInstance(
                    c,
                    instance -> {
                      instance.switchToState(c.getSource().source(), AttackLifecycle.PAUSED);

                      return Command.SINGLE_SUCCESS;
                    })))
        )
    );
  }

  private AttackCommand() {
  }
}
